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Western Fight is a dust-kicked 1–2 player brawler where chunky normals, snappy specials, and simple meters create real decision-making without a move-list encyclopedia. Eight archetypes (gunfighter, grappler, trapper, duelist, etc.) give you distinct game plans, and best-of-three rounds keep momentum hot. AI scales from friendly to ruthless; local versus is plug-and-play. How to play Footsies first: learn your poke range and whiff-punish windows. Specials burn meter but grant safety or corner carry; conserve for confirmed strings rather than YOLO wakeups. Anti-air jump-ins with fast verticals, then convert to a knockdown to run okizeme (meaty jabs, throw threats). Each character has a unique “ace” (parry, lasso, ricochet) that wins matchups when used sparingly and precisely. Controls Player 1: WASD move • F/G light/heavy • H special • Space taunt. Player 2: Arrows move • K/L light/heavy • ; special. Controllers supported; move lists in pause. Tips & strategies Range literacy: Know which button wins at tip range; don’t step into their best normal. Meter honesty: Spend for safe confirms or corner escapes; don’t hoard mindlessly. AA discipline: Meet jump-ins early; late trades flip rounds. Corner craft: Side-switch enders reset mid; wall-stick routes cash out damage. Mind the wakeup: Respect invincible reversals when they have meter; bait and punish. Short review Quick to learn, tough to master. The hits feel weighty, the saloon vibes are immaculate, and matchups evolve as you discover each fighter’s ace in the hole. FAQs AI difficulty? Scales from easy to punishing. Controller support? Yes—plug-and-play with remapping. Move lists? Accessible in the pause menu per character.
---PLAYER 1--- Move WASD Punch V Kick B ---PLAYER 2--- Move Aroow Keys Punch O Kick P

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